Dark Earth

"Sound is very good in this game. Every detail is realistic and sets the tone for the environment. I was actually impressed by some samples, which is a rare occurrence for me, and I even asked myself "How did they do that?" Only a few select games such as Myst or Riven have duplicated such detail and realism in sound effects. Dark Earth has proven itself worthy to be among them." Thomas Garcia (Game Revolution)

"The background sound effects of Dark Earth are excellent and very immersing. Music plays occasionally at fitting times, far from intrusive." Diana Griffiths (GamesDomain)

"The sound, also, is extremely well executed. The music, sound effects, and spoken dialog are well balanced and stereo is used to good effect." Samuel Ford (GameSpot Reader Review)

"The sound effects are good and add a lot to the whole experience. Music is scarce but satisfactory." Michelle Floyd (JustAdventure.com)

 

Nightmare Creatures

"The sound is the best part of the game." KaitiesMommy (Epinions.com)

"Now the sound is great I think it meets up to resident evil's standars but not over. The sound is very creepy and scary. Some people don't like playing the game in the dark listening to the sound. The sound is realistic and the noises of the monsters can send a chill down your spine!" Tinyman457 (Epinions.com)

"The sound of the game is chilling as well, with a terrific soundtrack layered over foreboding wind sounds, creaking doors, and collapsing bridges." Jon Gonzales (GamePower)

"The lighting is moody and bathed in eerie hues, the music appropriately doom-laden (coulda sworn I heard some early Pink Floyd or Black Sabbath in there), the ambient sound chilling, and the dismemberment prolific." Gordon Goble (GameCenter)

"Sounds advance the dark atmosphere even further. The soundtrack falls into the background, but still manages to create a mood that many blaring techno tracks cannot. The eerie music seeps throughout each level without really being noticed, but pulls the tension even further. Moans and groans from the various monsters warn of coming attacks, but often not until a split second beforehand. Explosions and other effects boom out above the action, without pulling the player out of the game." Andrew Phelan (Coming Soon Magazine)

"At times the music and background noises combine to create truly scary moments in this game." Scott E. Stearns (Gamezilla!)

"The sounds in Nightmare Creatures are incredible to say the least. If you listen closely to the sounds the creatures make, you'd think it was something straight from a movie. They are loud and suspenseful. On top of that, you'll never know when the creatures are coming anyway." Torrence Davis (VGT.com)

"The audio of Nightmare Creatures only enhances its intimidating atmosphere. With its very dark, foreboding soundtrack and plenty of disturbing sound effects, Nightmare Creatures delivers a satisfyingly terrifying audio experience. The audio sometimes gets a bit repetitive, but the repetition isn't really that bothersome." Raymond Almeda (world-of-nintendo.com)

"The goose bump producing sound effects are well done and contribute to the game's spooky environment. The soundtrack is more than adequate and compliments the chilling action." Voltran (PSXNation Reader Review)

 

Nightmare Creatures 2

"The audio matches perfectly the horrific mood that Kalisto developers were going for." JM Vargas (DC Swirl)

"The sound in this game will scare the *&!! Out of you ! (...) As with Silent Hill, turn down the lights and turn up the music. Excellent Sound & Music. Scary . . . 9.0 / 10" Nemean (PlayStationFan)

"As you walk down alleys in the game eerie music keys in just before a surprise attack, while walking in the city you hear screams of pain and fright. This sets the stage for your fright fest, and is very cool. The overall soundtrack basically includes classical music with an added heavy bass line. The SFX includes things such as creatures footsteps, water gushing down the sewer pipes, and crows in graveyards. Also the wind sounds help create the environment of a nightmare from h*ll.
I would have to commend the masterminds behind these sounds, they are spectacular. Trust me, they are very enjoyable to play with." Joe14 (Epinions.com)

"The other eight hours of the game take on a more subdued, ambient horror feel. Classic 70s Euro-horror fans will dig the spook factor of the organ and strings motif, but those used to modern Scream-style, glam-horror may recoil from a less than energetic experience. Sound effects, on the other hand, aren't as subjective. The death cries of moaning zombies and vicious monsters are frighteningly sick, while axe blows land with meaty exaltation. Battles may be repetitive, but from an aural adrenaline standpoint, they're satisfaction personified." Frank Provo (GameSpot)

"The game is really much better because of the astounding aural accompaniment provided by elmobo." (SegaWeb)

 

Fury of the Furries

"The other points which set this game out are the gorgeous graphics and cool sound and music that will have you humming for hours after." Michael Carrillo (Usenet review)

"The CD tracks on the intro and title screens are really good. In-game music is only Amiga based, but the tunes are great." Steve Cutting (Usenet review)